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Top 10 Storytelling Basics

shorthand list of top 10 storytelling basics everyone needs to know from StorySci.com by James Gilmore

No matter if you are a writer, filmmaker, gamemaster, or stand-up comedian, here are the top 10 most important basic points of storytelling you need to bring your story to life.

1. Include a beginning, middle and end.

This occurs at every level. Just as a trilogy has three parts, so does an individual story have a beginning, middle and end. The same goes each and every scene within that story. How can you tell the difference between a beginning, middle and end? A beginning sets up the story. It’s a blueprint or road map to the rest of the plot. In a good story it won’t be obvious. The middle develops the story from the point of setup to the climax. It plays out the “promise of the premise” and shows how the new status quo introduced at the end of act one affects the world of the story. This takes us to the end. An ending centers around the obligatory confrontation between protagonist and antagonist. It concludes by answering all the questions raised in the story, even if the answers are new questions (aka, cliffhangers).

2. Show, don’t tell.

Instead of telling the audience that something is happening, show them by devoting screen time (or page time) to the illustration of these events. Telling (aka “summary”) is not very interesting in comparison to the audience experiencing the same thing. You don’t need to state what is going on directly. The audience will figure it out for themselves, and in so doing will create a stronger bond with the story than if you simply told the audience that it happened.

3. One word: Conflict.

Conflict is the natural result of one character’s desire intersecting an obstacle. Conflict increases proportionally to the amount that each side pushes back. It drives the story forward and keeps the audience interested. Without it, nothing in the plot would be worth mentioning because story without conflict is not story, it’s summary.

4. Make your protagonist proactive, not reactive.

The more proactive your protagonist is, the more invested in him/her your audience will be. They will want what (s)he wants. A protagonist is proactive when (s)he is the one to take charge and initiate events that advance the plot. The opposite of this is a reactive protagonist who responds to events forced on him/her by the plot. A reactive protagonist will not only make the audience feel like something is missing in your story, but they will fail to build a personal connection with the protagonist as well.

5. Have a central core to your story.

Your story ultimately needs to be about something, and that something is the central through-line (also called the “spine”) around which everything in your story is based, especially the theme. The central core brings unity and order to all the elements of your story. For example, the film Love, Actually has a central spine about love, from which it thematically branches off into different types of love. Or the novel Catch-22 whose central core explores the concept of the same name in various circumstances.

6. Know what your story is about.

It doesn’t matter if your story is based around a character, plot or theme. At some point you will need to know what your story is about—not just at its core, but at every level—in order to weave a story around it. For example, on the surface your story may be about a father-son road trip and the hilarity that ensues, but underneath that veneer it’s actually about father-son relationships and an estranged parent bonding with his troublesome child while also exploring other related thematic material, such as what it means to be male in today’s society.

7. It is better to be simple and clear than complicated and ambiguous.

Simplicity creates clear understanding in the minds of the audience. They won’t view it as overly simplistic if it smoothly and adequately conveys your story. A common mistake storytellers use is to try and tell too much without spending enough “screen time” on each segment. Set aside the big picture to work on the simple steps needed to get there. Want to see this point in action? Pick up a copy of J.K. Rowling’s Harry Potter and the Sorcerer’s Stone.

8. Say as much as possible with as little as possible.

Convey maximum information using minimal text (story) to do it. Implicit over explicit. This requires the use of subtext: whereas text is what is said, subtext is what is not said. Without subtext, your story will be dull and shallow. Some subtext occurs naturally but very often you have to work at it. For examples, a brother and sister talking about their lives at college but not talking about the recent death of their father colors the scene very differently than if they were just catching up like old friends. It also tells us their emotional state—that they aren’t ready to confront the truth about their father’s death.

9. Get in late, get out early.

Start as late as possible in your scene or story to provide both audience interest and optimal conflict, and then end the scene as soon the conflict has run its course. This doesn’t mean truncating valuable exposition or foregoing a beginning, but it does mean opening where the vital information starts. And once the scene or story has said all there is that needs to be said, get out! Don’t hang around and dawdle or you will be diluting your story’s final punch. For example, the audience doesn’t need to witness an entire 4-hour board meeting. They only need to see the handful of minutes that that count. In short: focus on where the action is happening.

10. Characters, characters, characters.

Even if you have a plot-driven story, your characters are what make a story really shine. A bland or passive protagonist makes for a boring story. Interesting and unique characters are memorable, if not timeless, even when relegated to smaller roles. Go the extra mile to give each character distinction, depth, and history. Consider writing character bios for each member of your cast and see if it gives you further insight into how to portray them.

 

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Pink Slip: How to Handle Rejection

“The difference between the amateur writer and the professional writer is that the professional didn’t quit.”–Richard Bach’s Jonathan Livingstone Seagull, rejected 26 times before becoming one of the most inspirational books of all time

Every creative type must handle their worst, most intimate fear when they share their work with others: rejection. It doesn’t matter if you are a writer, filmmaker, musician, actor, painter, or live performance artist, someday you will face rejection by someone, somewhere, and that person may be a friend, colleague, critic, agent or even the viewing public. Some of the rejections will be polite, if not gracious, while others will be cruel and soul-shattering.

THE HARD FACTS ABOUT REJECTION

Story Science stock image of a frustrated creative man smashing his laptop on the ground due to rejectionEveryone gets rejected. And more often than not, everyone gets rejected multiple times. It doesn’t matter what form the rejection is in, everyone will get rejected and how you handle that rejection is the true test of your character. Oprah Winfrey was fired from her job as a TV anchor and deemed “unfit for television” before going on to become one of the most prolific personalities in television history.

Rejection is a matter of taste. One rejection doesn’t mean anything. 50 rejections doesn’t mean anything, for that matter. One of the reason rejection rates are so high is because you have to catch the right organization with the right piece that is the right fit for the right person’s taste at the right time on the right day. Just because one person rejects your work doesn’t mean that another one will. Sometimes the very same person who rejected your work initially will accept it later on down the road. That doesn’t mean you shouldn’t try to revise or polish your work between pink slips, but it does mean that you shouldn’t feel disheartened over a handful of rejection letters

Rejection will make you a better at your craft. Just because someone rejects your work doesn’t he mean (s)he was right, but it doesn’t necessarily mean (s)he was wrong, either. Listen to what critics say about your work. You don’t have to take every piece of advice thrown your way but use their feedback to polish and improve your work instead of letting nasty comments degrade your self-confidence.

It isn’t personal. Rejection can be difficult to handle because in rejecting your blood-sweat-and-tears creative endeavor, you probably feel that YOU are being rejected as a person. After all, your creative work is a part of you. Even if you know on an intellectual level that the rejection isn’t personal, in many ways it’s as personal as it gets, but the person rejecting you probably doesn’t see it that way. To them it’s just business.

You will get used to it. Rejection hurts the most at the beginning. The more rejection letters you get the less they will affect you. After fifty or a hundred rejections or so a pink slip won’t mean much at all. You are building up a tolerance and becoming a professional.

Rejection is a professional matter. Rejection is part of what makes an individual a professional in his or her field. Rejection weeds out those who are unable to compete at the professional level or maintain persistence in their field when setbacks (like pink slips) arise. When you are starting out in your career consider submitting your work to smaller, newer places with smaller pools of work (and talent) to draw from. If you start by submitting to the top places, it will take much longer to receive an acceptance, if ever. The longer you work in your field the better you will become at identifying places that have the right fit for your kind of pieces, eliminating your number of rejections. In the film industry, less than 1% of screenplays are ever sold or produced, meaning movie scripts are ultimately rejected over 99% of the time.

HOW TO USE REJECTION TO YOUR ADVANTAGE

Adopt, adapt, improve. Refine your proposal/query letter between rejections. A poorly crafted or unenthusiastic pitch will scuttle your piece no matter how good it is. Consider hiring a specialist or an editor to help you write a killer intro to your work.

Be patient. Set aside your story for awhile and work on something else so you can return to it with fresh eyes further down the road. Imagine if Herman Melville got fed up with publishers and threw his manuscript into the waste bin—no one would have ever heard of Moby Dick.

Don’t get discouraged. Use rejection as fuel to motivate you to try again and try harder. Joseph Heller named his book Catch-22 because it took 22 attempts to get his book published.

Be persistent. Persist long enough and you will succeed. What do George Orwell, Louisa May Alcott and Richard Adams have in common? They believed in themselves and never gave up on their craft. As a result, millions of people can enjoy classics like Animal Farm, Little Women, and Watership Down, respectively.

REJECTION STATISTICS FROM THE PUBLISHING WORLD

Harry Potter by J.K. Rowling: rejected 12 times, sold 400+ million copies, led to four consecutive records for fastest-selling books in history, and made Rowling one of the most famous authors in the world and one of the richest people on the planet.

Carrie by Stephen King: rejected 38 times and was even tossed in the garbage by the author at one point, sold 100+ million copies in its first year alone and made Stephen King a household name.

The Help by Kathryn Stockett: despite 60 rejections, once published Stockett’s book spent over 100 weeks on the New York Times bestseller list.

Agatha Christie: started out with 500 rejections in 4 years, now only outsold by William Shakespeare with $2+ billion in book sales and one of the most famous mystery writers of all time.

Chicken Soup for the Soul by Jack Canfield & Mark Victor Hansen: 140 rejections, sold over 80 million copies and now nothing short of ubiquitous, spawning numerous spin-offs.

Dune by Frank Herbert: rejected 23 times, now the best-selling sci-fi novel of all time, spawning dozens of sequels, four movies, and several video games.

The Thomas Berryman Number by James Patterson: after 31 consecutive rejections, the book went on to win the Edgar award for Best Novel while the author followed up by scoring 19 consecutive #1 hits on the New York Times bestseller list with sales in excess of $220 million.

For more statistics on rejected manuscripts see:

Daily Writing Tips: “Famous Books Rejected Multiple Times”

Green Leaf Books: “How Many Rejection Letters is Too Many?”

James Hughes: “Literary Rejections”

Smink Works Books: “Surviving Rejection”

The 10 Commandments of Writing Good Dialogue

Writing good dialogue is an art unto itself and is arguably more difficult than writing description or narrative action.  For some writers dialogue flows naturally from their fingertips.  But for the rest of us who are not so wonderfully gifted dialogue comes at a price, and only after a great deal of conscious effort and banging our heads against the wall.  To make things a little easier, we have assembled an annotated list of the most important things to remember when writing dialogue in your next screenplay, stageplay or novel.

  1. Thou shalt write dialogue with PURPOSE.  Good dialogue either reveals character or advances the plot in every line.  Great dialogue does both.  Dialogue which serves neither purpose has no place in your story at all and should be cut.  Want to see a film with great dialogue?  Watch Casablanca.

  2. Thou shalt write dialogue based on character TACTICS.  Why does a character bother to say anything at all?  Because (s)he wants something.  But a character can’t just want something without employing a specific tactic to pursue that desire.  Therefore dialogue is determined by a character employing a tactic to achieve a specific goal.  A tactic is motivated by what the character wants right at that moment and how he is willing to achieve it.  Either the tactic succeeds and a new desire is born or, as is more often the case, the tactic fails and the character must use a new tactic or give up.  Read some tactical dialogue in just about any stageplay script or the popular novel The Hunger Games.

  3. Thou shalt write dialogue NATURALLY, NOT ACTUALLY.  That is, write dialogue so that it sounds natural but is not in fact actual conversation.  Dialogue is no more real speech than a movie is real life.  Unlike actual conversation, dialogue is carefully and consciously sculpted to achieve a deliberate purpose.  When writing dialogue, skip or briefly summarize the less useful parts of conversation such as greetings and meaningless exchanges so as to get to the real meat of the conflict as soon as possible.  Avoid hedges and fences which slow the pace of dialogue (such as “Well,” or “Look,” and “You know,” or “, you know” as well as frivolous insertion of character names and other weakening qualifiers.  Even conversational writers like David Mamet in Oleanna still only approximate actual conversation.

  4. Thou shalt write dialogue using both TEXT and SUBTEXT.  Dialogue has two parts: the readily visible text on the page (that which is being said) and the hidden subtext(that which is not being said).  Why do you need both?  Because subtext without text is not dialogue while text without subtext is dull (Krull is a great example).  The audience may even feel like something is missing because people seldom say what they mean in real conversation, instead skirting around the issue at heart by means of various tactics.  Use subtext to deepen your story, to convey exposition and to avoid on-the-nose dialogue (saying exactly what is meant).  A good rule of thumb is to never say what you can otherwise imply.

  5. Thou shalt write dialogue that is UNIQUE AND APPROPRIATE TO CHARACTER.  Every character should be recognizable by their dialogue without having to read the character names on every line (your brain tends to skip over character names anyway).  The emotions and tactics of the character should be reflected in his or her dialogue as well.  And while a character’s dialogue must be distinct, don’t forget that it must sound natural, so don’t give your character lines that no one would ever say, especially your character.  No one would ever mistake dialogue spoken by the character Sawyer in the TV show Lost for any other character on the show.  Try reading your dialogue out loud to spot awkward lines.  Better yet, get together with a few friends (or actors, or both) to read and talk through trouble spots.

  6. Thou shalt write dialogue using COMPRESSION.  Compression means that you pack the most amount of punch into the least amount possible by means of subtext and implication.  To compress your dialogue, hunt down redundant beats and lobotomize them.  Redundant beats are repetitious and will come across to the audience as boring and annoying.  Combine or cut any beat that repeats what another already conveys.  Remember: It is better to write simply than to simply write.  Excellent examples of highly compressed dialogue can be seen on the TV show Lost.

  7. Thou shalt NOT write dialogue as a REPLACEMENT.  Dialogue is not a replacement for action, visuals, or character.  At its most basic level, dialogue is essentially telling.  Don’t tell the audience what you can show them.  The infamous sword-and-sandal epic Cleopatra substitutes a final sea battle with dialogue—but only because they ran out of money to film it.

  8. Thou shalt write AS LITTLE DIALOGUE AS POSSIBLE.  Dialogue is the primary means of conveying story in a stageplay, while film uses visual storytelling and novels use descriptive narrative.  But just because all three forms use dialogue doesn’t mean you should write dialogue until you can write no more.  Many inexperienced storytellers tend to use dialogue to over-explain elements of character and plot that should have been illustrated some other way.  Bloated dialogue also has a tendency to slow pacing and bore the reader unnecessarily.  As in writing description and revealing plot, only explain the minimum amount required to understand the story in order to draw in your audience.  Never explain everything.  Don’t spell out the obvious things although you may have to shed light on the things that aren’t.  The more you explain to the audience, the more passive and less emotionally connected they become to the story.  The more mental legwork the audience must do to connect implied dots the more emotional attached to your story and characters the audience becomes.  Also avoid bogging down the story with frequent long speeches, monologues or soapboxing (preachiness or unnecessary exposition).

  9. Thou shalt write dialogue FREE OF CLICHÉS.  Avoid all clichés like the plague (a cliché in itself).  Clichés stick out like a sore thumb (another cliché) and each instance pulls the audience out of immersion of your story’s world.  And that’s bad for business.  Want to hear clichéd dialogue?  Watch any straight-to-DVD film sequel.  For the opposite, watch Silence of the Lambs and pay careful attention to the uniqueness and density of the lines.
  10. Thou shalt write dialogue that is APPROPRIATE TO GENRE AND CONTEXT.  Comedy dialogue should be funny but shouldn’t go out of its way to tell a joke—the dialogue still must move the story forward.  Action and Thriller dialogue should be terse, compact and minimal.  Emotional dialogue should be heartfelt and not trite.  Never write dialogue which does not fit the tone of the story, the scene or the character.  TalladegaNights: The Ballad of Ricky Bobby illustrates how story-driven jokes can be both funny and heartfelt.