Tag Archives: filmmakers

Top 10 Storytelling Basics

shorthand list of top 10 storytelling basics everyone needs to know from StorySci.com by James Gilmore

No matter if you are a writer, filmmaker, gamemaster, or stand-up comedian, here are the top 10 most important basic points of storytelling you need to bring your story to life.

1. Include a beginning, middle and end.

This occurs at every level. Just as a trilogy has three parts, so does an individual story have a beginning, middle and end. The same goes each and every scene within that story. How can you tell the difference between a beginning, middle and end? A beginning sets up the story. It’s a blueprint or road map to the rest of the plot. In a good story it won’t be obvious. The middle develops the story from the point of setup to the climax. It plays out the “promise of the premise” and shows how the new status quo introduced at the end of act one affects the world of the story. This takes us to the end. An ending centers around the obligatory confrontation between protagonist and antagonist. It concludes by answering all the questions raised in the story, even if the answers are new questions (aka, cliffhangers).

2. Show, don’t tell.

Instead of telling the audience that something is happening, show them by devoting screen time (or page time) to the illustration of these events. Telling (aka “summary”) is not very interesting in comparison to the audience experiencing the same thing. You don’t need to state what is going on directly. The audience will figure it out for themselves, and in so doing will create a stronger bond with the story than if you simply told the audience that it happened.

3. One word: Conflict.

Conflict is the natural result of one character’s desire intersecting an obstacle. Conflict increases proportionally to the amount that each side pushes back. It drives the story forward and keeps the audience interested. Without it, nothing in the plot would be worth mentioning because story without conflict is not story, it’s summary.

4. Make your protagonist proactive, not reactive.

The more proactive your protagonist is, the more invested in him/her your audience will be. They will want what (s)he wants. A protagonist is proactive when (s)he is the one to take charge and initiate events that advance the plot. The opposite of this is a reactive protagonist who responds to events forced on him/her by the plot. A reactive protagonist will not only make the audience feel like something is missing in your story, but they will fail to build a personal connection with the protagonist as well.

5. Have a central core to your story.

Your story ultimately needs to be about something, and that something is the central through-line (also called the “spine”) around which everything in your story is based, especially the theme. The central core brings unity and order to all the elements of your story. For example, the film Love, Actually has a central spine about love, from which it thematically branches off into different types of love. Or the novel Catch-22 whose central core explores the concept of the same name in various circumstances.

6. Know what your story is about.

It doesn’t matter if your story is based around a character, plot or theme. At some point you will need to know what your story is about—not just at its core, but at every level—in order to weave a story around it. For example, on the surface your story may be about a father-son road trip and the hilarity that ensues, but underneath that veneer it’s actually about father-son relationships and an estranged parent bonding with his troublesome child while also exploring other related thematic material, such as what it means to be male in today’s society.

7. It is better to be simple and clear than complicated and ambiguous.

Simplicity creates clear understanding in the minds of the audience. They won’t view it as overly simplistic if it smoothly and adequately conveys your story. A common mistake storytellers use is to try and tell too much without spending enough “screen time” on each segment. Set aside the big picture to work on the simple steps needed to get there. Want to see this point in action? Pick up a copy of J.K. Rowling’s Harry Potter and the Sorcerer’s Stone.

8. Say as much as possible with as little as possible.

Convey maximum information using minimal text (story) to do it. Implicit over explicit. This requires the use of subtext: whereas text is what is said, subtext is what is not said. Without subtext, your story will be dull and shallow. Some subtext occurs naturally but very often you have to work at it. For examples, a brother and sister talking about their lives at college but not talking about the recent death of their father colors the scene very differently than if they were just catching up like old friends. It also tells us their emotional state—that they aren’t ready to confront the truth about their father’s death.

9. Get in late, get out early.

Start as late as possible in your scene or story to provide both audience interest and optimal conflict, and then end the scene as soon the conflict has run its course. This doesn’t mean truncating valuable exposition or foregoing a beginning, but it does mean opening where the vital information starts. And once the scene or story has said all there is that needs to be said, get out! Don’t hang around and dawdle or you will be diluting your story’s final punch. For example, the audience doesn’t need to witness an entire 4-hour board meeting. They only need to see the handful of minutes that that count. In short: focus on where the action is happening.

10. Characters, characters, characters.

Even if you have a plot-driven story, your characters are what make a story really shine. A bland or passive protagonist makes for a boring story. Interesting and unique characters are memorable, if not timeless, even when relegated to smaller roles. Go the extra mile to give each character distinction, depth, and history. Consider writing character bios for each member of your cast and see if it gives you further insight into how to portray them.

 

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Violence and Story: How Much Violence Should I Put in My Story?

A question came up in a LinkedIn group not too long ago regarding ‘violence’ in one writer’s story. This writer presented a work based on his own life to a writing teacher, who responded by telling him it was “too violent.” Since the writer still felt strongly about his largely autobiographical story, he posed the question to our discussion group: “How Much Violence Should I Put Into My Story?” Today we propose to answer that question.

Here are three simple rules for using violence in your story (in order of importance):

  1. Violence Must Be Appropriate to STORY
  2. Violence Must Be Appropriate to GENRE
  3. Violence Must Be Appropriate to your INTENDED AUDIENCE

All three of these rules are interdependent and what affects one will affect others as well.

(NOTE: When we mention “amounts” of violence we are referring to both volume AND intensity.)

1. VIOLENCE AND STORY
vector illustration indicating various types of cartoon violence in storytellingAlthough violence is often considered an aesthetic value (that is, a matter of taste), it actually plays a distinctive role in your story. If the story is about gang violence among teens on the street and how terrible it is, you will have to include enough violence to communicate the ideas, meaning and thematic elements required in your story. But if you are making a fun action-adventure that is neither realistic nor gritty, then keep the violence down to a tolerable level because the only thing you gain by adding more is a higher MPAA rating.

2. VIOLENCE AND GENRE
Crime dramas, horror flicks and gritty action thrillers inherently require more violence to live up to the audience’s expectations than do other genres, like comedy or romance.

3. VIOLENCE AND YOUR INTENDED AUDIENCE
Obviously, splattering the walls with gore in an educational animated film about a group of hugging teddy bears is not appropriate to an intended audience of young children. Family-oriented films have the least violence because they are intended to be seen by a broad-spectrum audience which includes parents and children of all ages. On the other hand, if it’s a gory horror film, part of the viewer’s expectation is to see the screen painted with a certain volume of blood and guts, lest they be disappointed.

LEVELS OF VIOLENCE
The remarkable thing about violence in art is how we perceive it as consumers. The more explicit the storyteller makes the details of a violent act, the more violent it will be perceived by the audience. To decrease perceived violence, a storyteller may employ a strategy called “cutting away” in which the storyteller avoids providing explicit details by cutting (in film, or the equivalent in prose) to the reaction of an onlooker, avoiding vivid portrayal of the worst details but leaving most of it to the imagination of the audience.

Here is a basic guide to the main categories of violence employed by storytellers in books and film:

1. No Violence: No violence at all. Usually confined to children-oriented materials and programming targeted at females, such as chicklit (print) or dramas which focus on character and relationships. An excellent example of this violence level is Lost in Translation, a film by Sofia Coppola.

2. Comic Violence: The most common violence in animated and family-oriented stories. Usually bloodless and without lasting effects, violence is presented in a funny way to counteract its seriousness. Think Shrek.

3. Bloodless Violence: It’s surprising how much an absence of blood and gore can reduce the gravity of pain and death. Bloodless violence is prolific among big blockbuster films that want to appeal to a broad audience. Return of the Jedi (and all of the Star Wars films) uses virtually no blood at all.

4. Moderate Violence: The most common type of violence used in media, it has some blood but only light gore or detail, such as Lord of the Rings (movies) and The Hunger Games (book). Hunger Games keeps the perceived violence level fairly low for its intended audience (YA, “young adult”) by employing the written equivalent of “cutting away.” The 2012 film adaptation takes this a step further.

5. Realistic Violence: This can be gritty, gory, and even downright gruesome. Just about any specimen of the war genre falls into this category, such as Saving Private Ryan and We Were Soldiers.

6. Gory Violence: The most extreme violence level includes films like I Spit on Your Grave as well as a large bulk of the horror genre in both film and print. At its most extreme end there is a horror subgenre called torture porn.

IN CONCLUSION…
Use common sense in determining the appropriate level of violence for your creative work, and only that violence which serves the story, genre or intended audience. You need enough to get your point across but don’t overdo it.

The “What Happens Next?” Exercise

Why: Have you ever had a story stuck in your head but weren’t able to get it down on paper? Or it just doesn’t translate onto the page the way you envision it? Or maybe you’re like me and you just need to get the @#&% thing on paper to get it out of your head so you can come back to it later.

All of these reasons are why the “What Happens Next?” exercise came into being. This exercise will help you sort out your story by allowing you to effectively write your entire piece at the structural without getting lost in the details.

Purpose: To put onto the page everything that happens in your story in sequential order. The exercise focuses on plot development step by step, highlighting parts of your story that do not work correctly, are repetitive or missing. It also forces you to think about your story analytically so that when you sit down to actually write the text of your creative work you will have a clear direction in which to write.

Challenge: Write down each thing that happens in your story in outline form in the order in which they occur using a new line and only one sentence for each event. Describe the event as minimally but as specifically as possible. Do this from beginning to end. Push yourself, don’t get lazy, and don’t forget to finish. It can be very tempting to abandon the exercise before completing it because it can be very taxing on the brain and surprisingly difficult. In only a few hours (or days, depending on the length of your work) you can lay out your entire story from beginning to end.

RULES:

  • Start from the beginning and finish with the end.
  • Do no skip anything. If you know a part is missing, indicate so, including a summary of what should or might be there and what it needs to lead to (such as, “our main character somehow survives and manages to make it back with proof that he has recovered the artifact”). It’s okay to be generic or vague here, but not okay to summarize huge chunks unless you absolutely don’t have anything for that point.
  • Do not include details other than those necessary to explain each element, event or incident.
  • Do not include character background or any other such depth that is not directly relevant to the plot.
  • Keep your notes, discoveries and comments elsewhere.
  • If you plan to rearrange things out of chronological order, you may choose to put them in chronological order first to make sure your story doesn’t have any holes and reorder them as desired later.

EXAMPLE:

  1. Bjorn wakes up tied to a chair.
  2. Bjorn breaks free and searches the house for something to eat.
  3. Bjorn is confronted by a stranger, who wants to know the color of his favorite socks.
  4. After a brief exchange, Bjorn leaves the house to find a basket of goodies abandoned by a tree.
  5. Bjorn cries at the memory of his mother and how she used to bake goodies for him, flashes back to an incident where he burned himself while she was baking cookies and how she lovingly cared for him.

ALTERNATIVE FORMS:

  • After completing the exercise, expand what you’ve written into an annotated step outline.
  • Watch a movie or read a short book with a partner, then wait a day or so and sit down with someone else, having them ask you, “What happened next?” or “And then what happened?” (etc.), not letting you skip anything. It will force you to remember events in the order in which they occurred in a sort of oral step outline. It’s much harder than it sounds because your brain tends to only remember the highlights of a story, not all the steps in between.
  • As above, have a partner ask you what happens next for your own story, whether or not they know anything your story.

The “Everything You Know About This” exercise.

In this version of the exercise you will be able to get a story out of your head before it is fully formed at a time when you aren’t able to actually write out the whole piece. This will preserve your creative work for later use when you have time to come back to it and do it justice.

  • Write down absolutely everything you know about your story in bullet form, including character elements, background and other details or thoughts which pertain to the plot.
  • They do not have to be in order. You can re-order them later.
  • I highly suggest writing by hand because it gives your brain more time to think and connect dots and make discoveries you might not otherwise make while typing.
  • When finished, type up your bullet list and put everything in order. You will be surprised at how much you know about your story.