Tag Archives: dialogue

10 Characteristics of Good Dialogue

So you want to write dialogue. A lot of people think they write “good” dialogue without understanding even the basics. That’s okay. Dialogue is one of those technical aspects of storytelling everyone can learn. Let’s take a look at valuable characteristics found in truly good dialogue.

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Good dialogue…

1. Reveals character and plot in every line.

This is rule #1. Write dialogue with purpose. If each line doesn’t move the plot forward or say something about the character saying it, throw it out!

2. Doesn’t rely on itself as a crutch.

Dialogue shouldn’t be a crutch used in place of quality storytelling. Explain the minimum, draw in the audience, and trust in their brains’ ability to fill in the rest. Max Max: Fury Road and Interstellar are two recent great examples.

3. Distinguishes each character.

Every character should be recognizable and distinguishable by their dialogue alone, using cadence, vocabulary, and communication style to make it clear who is speaking without having a character name attached. When this rule is followed, the reader’s brain will fill in the character names for them, especially when reading stage and screenplays.

4. Isn’t redundant.

Don’t repeat information we’ve already heard or can see for ourselves. Don’t tell us about the action; show it to us. Cut down redundant beats and never say the same thing twice unless the tactic, subtext or context has changed.

5. Is appropriate to tone, setting, and time period.

Comedy dialogue should be funny. Thriller dialogue should be terse. Emotional dialogue should be heartfelt and passionate. When writing in a certain time period or language, be sure to do thorough research to ensure the dialogue feels authentic.

6. Doesn’t try to be real conversation.

This is a common mistake. Dialogue is not actual conversation. Dialogue is purposefully written in a way which reveals character and story, using tactics appropriate to the character to overcome obstacles and achieve a particular goal. In contrast, real-life conversation is vague and messy, filled with “well” and “um,” conflicting internal monologues and complex, muddy intentions and psychology, leading to what we hear on the surface.

7. Avoids hedges and fences.

Well, um, you know? Opening and ending sentences with these little words bogs down pacing, takes up valuable space, and decreases the strength of each line while wearing on the receiver’s nerves. Why? They’re essentially filler. While people say these things all the time in real life, characters are not real people and dialogue is not real conversation.

8. Minimizes direct exposition.

This is a big one screenwriting. If characters stand around and explain the story through direct exposition (which is telling, not showing), then the audience gets cheated out of sharing the experience of those events with the characters, which is how we build a relationship with them and grow to like, love, or hate them. Rather than revealing backstory or though processes through dialogue, try showing the characters make these decisions and take action to illustrating the story. Although there are some exceptions in TV writing and lower budget films, it’s still a standard guideline follow wherever possible.

9. Avoids tired clichés.

Avoid clichés like the plague. Rather, don’t use them at all, unless making a joke (see previous sentence). They stick out like a sore thumb (sorry), highlight lazy storytelling, and, more than anything, each instance bumps the audience out of immersion in the story’s world.

10. Doesn’t reveal major story points without evidence or setup.

Building on previous points, avoid advancing the plot through direct exposition via dialogue, especially when there has been no previous evidence or setup to clue the audience into the characters’ though processes or clue-seeking. It cheats the audience out of shared experience with the characters, delivers exposition clumsily, and leaves the audience out of the loop. Never leave the audience out of the loop. The story is for them, after all.

 

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Short Form Storytelling, Part 3: The Three Types of Compression

compression in storytelling graphic for article by Story Science written by James Gilmore

Finally we have come to part 3 of our 3-part article series on Short Form Storytelling. If you missed out on the earlier installments, be sure to read Part 1: One Story, One Idea here and Part 2: Compression, Compression, Compression.

Previously we discussed the different ways in which you can compress elements in your story to make it denser and more efficient. Now we are going to discuss the three main categories of compression and how each applies to storytelling.

Compression falls into three basic categories: (1) Structure (2) Character, and (3) Text, with Structure being the most basic of the three and Text the most involved. Within each category are five points, or ways, in which to utilize compression in that category. Before we get into the bread and butter of the discussions, here is a short sweet summary of the 15 points we will address in this article:

STRUCTURE: Events, plot points, story development.

  1. Structure aggressively by having events occur as early as possible.
  2. Aim high, go far.
  3. Get in late, get out early.
  4. Combine events to give each multiple purpose.
  5. Eliminate scenes that do not advance plot or character development, preferably until every scene contains both.

CHARACTER: Cast members, characterization, relationships and character decisions.

  1. Reduce the cast of your characters to the minimum required to tell the story.
  2. Controlling how information about the character is divulged to the audience, including when and where.
  3. Imply or illustrate characterization.
  4. Imply depth and history in relationships.
  5. Use meaningful character names.

TEXT: The action of the story, including descriptions and visuals.

  1. Remove redundant beats and information.
  2. Create higher text density by converting text into subtext.
  3. Make one element serve more than one purpose.
  4. Don’t say it, illustrate it.
  5. Cut extraneous details.

STRUCTURE COMPRESSION

Involves events, plot points, and story development. The shorter the piece the more compressed it needs to be.

How do you compress structure?

1. Structure aggressively by having events occur as early as possible.
This creates structural compression by giving you the most amount of time to develop the story instead of having the audience wait around for something to happen. The more aggressive your plotting, the more compressed your structure will be and will help you with points 2-5 (below). Inexperience storytellers often take too long to get to the plot rolling or take too long to reach the point of the story.

2. Aim high, go far.
Use an aggressive structure to develop your plot as far as possible during the course of your story, going from point A to point B with minimal chaff between the two. This allows you to get the most out of your plot by granting you the time to explore your theme and its related subthemes and variations to the fullest extent.

3. Get in late, get out early.
Enter the plot as late as possible with as much exposition and introductory story taking place “off screen” before the first actual moment of your story. Doing this creates greater subtext and grabs the audience’s attention right away instead of boring them with a mountain of setups and exposition. “Get in late, get out early” not only applies to your overall plot but your scenes as well.

4. Combine events to give each multiple purpose.
Take one event and give it multiple uses. Although one of the most basic methods of compression, young storytellers usually fail to do this. Film is a good place to observe this point in practice. For example: Johnny finds the gun under his wife’s pillow, which tells him she is hiding something from him (the gun at the very least), but also provides Johnny with a murder or self defense weapon in the future, but additionally sets up the situation to make him look like he is his wife’s murderer when he actually had nothing to do with it. Instead of giving each of these developments their own separate events with dedicated “screen time” for each, we can simply combine (compress) them into one single event with multiple uses.

5. Eliminate scenes that do not advance plot or character development, preferably until every scene contains both.
No matter how cool or interesting a scene may be, if it does not reveal character (preferably someone in the main cast) or advance the plot then it has no place in your story. Ideally, each element will do both, although this is not always possible.

CHARACTER COMPRESSION

Involves cast members, characterization, relationships and character decisions. Prose requires the least character compression while film and the stage demand the most.

How do you compress character(s)?

1. Reduce the cast of your characters to the minimum required to tell the story.
This is accomplished by moving important action and dialogue from minor characters to major ones, or by combining several characters into one or, more often than not, both (the first leading to the second). Unlike long form storytelling, in short form you do not have the time or space to handle a large cast of characters, although you do have more leeway in prose than in film or poetry. In its adaptation from book to film, The Fellowship of the Ring compresses dozens of minor characters into the main cast, making them fuller and more active in the story. Broadway Musicals are especially adept at this type of character compression, as can be seen when comparing Wicked to its original book form and Spamalot to the film on which it is based.

2. Controlling how information about the character is divulged to the audience, including when and where.
A completely uncompressed character would have everything about him/her explained right away with nothing held back. Not only is this dull but it is also an exposition-heavy block to dump on an audience at the beginning. Instead, hold back information about the character for as long as possible without depriving the audience of plot necessities. This will keep the audience interested and increase their emotional investment and the impact of revelations when they are finally made.

3. Imply or illustrate characterization.
Essentially, “show, don’t tell” (in and of itself a natural form of compression). Instead of saying Character A is an alcoholic, show him drinking. Instead of having another character comment on how much the protagonist cares for others, illustrate what the protagonist does that is caring to others. Don’t tell us the character is good at something, show us through his actions and decisions.

4. Imply depth and history in relationships.
Developing as much about a relationship as possible without having to overtly express it on the page or screen influences how your characters interact with each other. Such implications add both depth and implied history to your characters, making them seem more relatable and whole to the audience. If you haven’t made a habit out of writing character bios, now might be a good time to start because this is where they will come in handy.

5. Use meaningful character names.
Throwaway names add nothing to your story, but names which enhance the meaning of the character’s personality, background, and/or role in the story are worth more than any number of words of imagery. A name can convey a large amount of information about a character without ever having to spell it out. For example, if you were creating a mystery story, which name would convey the most information: (a) Bob Jones (b) Billy the Kid, or (c) Professor Pathfinder?

TEXT COMPRESSION

Involves the action of the story, including descriptions and visuals. Text compression squashes description, action, and visuals into a smaller space by using more efficient text than the original—e.g., less is more. This is where we get to the real meat and bones of compression.

How do you compress text?

1. Remove redundant beats and information.
Compacting information into efficient beads of story is the most basic form of compression. A beat is a subunit of a scene which represents the playing out of a single tactic by the character driving the scene. It can also be seen as a small interplay between characters about a single thing. By reducing beats that are repetitive or repeat information unnecessarily you can make your story leaner and stronger by making less say more. Master this point of compression and your story will improve tenfold.

2. Create higher text density by converting text into subtext.
Compressing text increases its density while also creating subtext. This becomes really obvious when you compare the text density of short fiction to that of a novel. Certain forms (such as poetry and film) require higher levels of text density than others (novel, tv series, etc.). Text that is compressed into subtext will make the audience read between the lines more often, giving them more to do mentally and thereby creating greater engagement. Give them too little and you are insulting their intelligence. Assume the audience is equally as intelligent as you and you will be surprised at how much they understand.

3. Make one element serve more than one purpose.
Although scenes are technically elements, this point refers specifically to elements on a smaller, more specific scale than scenes. Essentially, an element is any construct that artificially influences the story, such as events and plot points (as mentioned previously), characterizations, decisions, a chance encounter with a small character, an object or prop, something from the protagonist’s background, or even relationships (although not limited to this list by any means).

4. Don’t say it, illustrate it.
Show, don’t tell. This cannot be said enough. There is a time and a place for summary (or a montage) but for the most part don’t just tell your audience about the world of your story and its inhabitants, show them by example. Unfortunately, this issue plagues the storytelling world of professionals and amateur alike, but it is especially important for newer storytellers to learn how to show—not tell—their story.

5. Cut extraneous details.
Whereas the first point of text compression involved cutting redundant information, this point deals with cutting information that is not pertinent to the story. It may be interesting that the character writes greeting cards for a living but unless it plays into the story somehow that is required for the telling of the story then it only gets in the way and dilutes the plot and/or theme. The shorter the work the more vigilant you have to be in keeping those superfluous details out of your story.

 

In the quest for perfecting your creative work, sometimes storytellers need help. Contact Storysci to put your project back on the right track.

The 10 Commandments of Writing Good Dialogue

Writing good dialogue is an art unto itself and is arguably more difficult than writing description or narrative action.  For some writers dialogue flows naturally from their fingertips.  But for the rest of us who are not so wonderfully gifted dialogue comes at a price, and only after a great deal of conscious effort and banging our heads against the wall.  To make things a little easier, we have assembled an annotated list of the most important things to remember when writing dialogue in your next screenplay, stageplay or novel.

  1. Thou shalt write dialogue with PURPOSE.  Good dialogue either reveals character or advances the plot in every line.  Great dialogue does both.  Dialogue which serves neither purpose has no place in your story at all and should be cut.  Want to see a film with great dialogue?  Watch Casablanca.

  2. Thou shalt write dialogue based on character TACTICS.  Why does a character bother to say anything at all?  Because (s)he wants something.  But a character can’t just want something without employing a specific tactic to pursue that desire.  Therefore dialogue is determined by a character employing a tactic to achieve a specific goal.  A tactic is motivated by what the character wants right at that moment and how he is willing to achieve it.  Either the tactic succeeds and a new desire is born or, as is more often the case, the tactic fails and the character must use a new tactic or give up.  Read some tactical dialogue in just about any stageplay script or the popular novel The Hunger Games.

  3. Thou shalt write dialogue NATURALLY, NOT ACTUALLY.  That is, write dialogue so that it sounds natural but is not in fact actual conversation.  Dialogue is no more real speech than a movie is real life.  Unlike actual conversation, dialogue is carefully and consciously sculpted to achieve a deliberate purpose.  When writing dialogue, skip or briefly summarize the less useful parts of conversation such as greetings and meaningless exchanges so as to get to the real meat of the conflict as soon as possible.  Avoid hedges and fences which slow the pace of dialogue (such as “Well,” or “Look,” and “You know,” or “, you know” as well as frivolous insertion of character names and other weakening qualifiers.  Even conversational writers like David Mamet in Oleanna still only approximate actual conversation.

  4. Thou shalt write dialogue using both TEXT and SUBTEXT.  Dialogue has two parts: the readily visible text on the page (that which is being said) and the hidden subtext(that which is not being said).  Why do you need both?  Because subtext without text is not dialogue while text without subtext is dull (Krull is a great example).  The audience may even feel like something is missing because people seldom say what they mean in real conversation, instead skirting around the issue at heart by means of various tactics.  Use subtext to deepen your story, to convey exposition and to avoid on-the-nose dialogue (saying exactly what is meant).  A good rule of thumb is to never say what you can otherwise imply.

  5. Thou shalt write dialogue that is UNIQUE AND APPROPRIATE TO CHARACTER.  Every character should be recognizable by their dialogue without having to read the character names on every line (your brain tends to skip over character names anyway).  The emotions and tactics of the character should be reflected in his or her dialogue as well.  And while a character’s dialogue must be distinct, don’t forget that it must sound natural, so don’t give your character lines that no one would ever say, especially your character.  No one would ever mistake dialogue spoken by the character Sawyer in the TV show Lost for any other character on the show.  Try reading your dialogue out loud to spot awkward lines.  Better yet, get together with a few friends (or actors, or both) to read and talk through trouble spots.

  6. Thou shalt write dialogue using COMPRESSION.  Compression means that you pack the most amount of punch into the least amount possible by means of subtext and implication.  To compress your dialogue, hunt down redundant beats and lobotomize them.  Redundant beats are repetitious and will come across to the audience as boring and annoying.  Combine or cut any beat that repeats what another already conveys.  Remember: It is better to write simply than to simply write.  Excellent examples of highly compressed dialogue can be seen on the TV show Lost.

  7. Thou shalt NOT write dialogue as a REPLACEMENT.  Dialogue is not a replacement for action, visuals, or character.  At its most basic level, dialogue is essentially telling.  Don’t tell the audience what you can show them.  The infamous sword-and-sandal epic Cleopatra substitutes a final sea battle with dialogue—but only because they ran out of money to film it.

  8. Thou shalt write AS LITTLE DIALOGUE AS POSSIBLE.  Dialogue is the primary means of conveying story in a stageplay, while film uses visual storytelling and novels use descriptive narrative.  But just because all three forms use dialogue doesn’t mean you should write dialogue until you can write no more.  Many inexperienced storytellers tend to use dialogue to over-explain elements of character and plot that should have been illustrated some other way.  Bloated dialogue also has a tendency to slow pacing and bore the reader unnecessarily.  As in writing description and revealing plot, only explain the minimum amount required to understand the story in order to draw in your audience.  Never explain everything.  Don’t spell out the obvious things although you may have to shed light on the things that aren’t.  The more you explain to the audience, the more passive and less emotionally connected they become to the story.  The more mental legwork the audience must do to connect implied dots the more emotional attached to your story and characters the audience becomes.  Also avoid bogging down the story with frequent long speeches, monologues or soapboxing (preachiness or unnecessary exposition).

  9. Thou shalt write dialogue FREE OF CLICHÉS.  Avoid all clichés like the plague (a cliché in itself).  Clichés stick out like a sore thumb (another cliché) and each instance pulls the audience out of immersion of your story’s world.  And that’s bad for business.  Want to hear clichéd dialogue?  Watch any straight-to-DVD film sequel.  For the opposite, watch Silence of the Lambs and pay careful attention to the uniqueness and density of the lines.
  10. Thou shalt write dialogue that is APPROPRIATE TO GENRE AND CONTEXT.  Comedy dialogue should be funny but shouldn’t go out of its way to tell a joke—the dialogue still must move the story forward.  Action and Thriller dialogue should be terse, compact and minimal.  Emotional dialogue should be heartfelt and not trite.  Never write dialogue which does not fit the tone of the story, the scene or the character.  TalladegaNights: The Ballad of Ricky Bobby illustrates how story-driven jokes can be both funny and heartfelt.